modlobi.blogg.se

Fantasian part 2
Fantasian part 2






fantasian part 2

Disney Interactive Studios executive producer Chris Nicholls met with the Harmonix team to establish core principles upon which to base the game. Disney and Harmonix wanted a game more interactive for the player than simply participating in the actions of the film, so the Harmonix team began planning from Walt Disney's original intentions via his production notes instead of from the final film release. At the meeting, there was an instant connection when Disney mentioned Fantasia, since the brand connected with Harmonix's projects in development. Harmonix was not open to Disney's offer to meet at first since the team did not traditionally use third-party intellectual property. The Harmonix team was invigorated from the success of its Dance Central and brainstormed about further intersections between motion control and music. Development ĭisney Interactive Studios first contacted Harmonix with the idea in 2010.

fantasian part 2

Unlocked songs in story mode with their respective remixes, goals, composition spells, and realms become available in the song library, while party mode enables access to all available songs, although song-based goals cannot be completed. Players are able to share their final, saved mixes on the game's official YouTube channel after the levels are complete. Players collect magical energy while playing, which is used to unlock items that can be brought into the levels, and can also unlock additional mixes mid-song by completing certain goals. After completing a level, some musical elements are exported to the overworld. The player is unable to fail or lose the game, although they are able to complete goals. įantasia: Music Evolved is designed to emphasize creative control, although with that in mind, players are able to score points based on how accurate they are in time with the music, and also build up a streak and a multiplier by switching tracks, and opening up composition spells for even more points. The game is able to read nuance in the player's body movements and change the visual animations accordingly. The Kinect shows the player as an on-screen silhouette, which transforms other objects when the two touch.

fantasian part 2

In an example, a player traced arrows with her body in time with a song, and was rewarded with a selection of rock, orchestral, and brass music overlays that fit over the song. Players generate life in initially desolate levels by moving in rhythm with licensed popular and classical music, which unlocks gestures that change elements of the musical composition. The sorcerer Yen Sid tasks his new apprentice, the player, with animating the worlds he has created. The narration directly references the " Sorcerer's Apprentice" segment from Walt Disney's 1940 animated film Fantasia. It is up to the player to restore the realms to their glory by completing goals of discovering remixes in songs in each realm, and participate in music making minigames in each realm (e.g.: moving the hand at certain objects to make music notes).

fantasian part 2

After helping Scout to conduct music, she suggests to go back to Observatory, where Yen Sid resides, but he is absent and the player finds out that the force called the Noise had disrupted the realms. When they finish their training as Apprentices and complete the first songs required to place the stars in the Sorcerer's hat, Yen Sid then bestows the player the Sorcerer's Hat and the takes the player to meet the second supporting character, Scout, who needs help conducting music. The game is the interactive successor to Walt Disney's 1940 animated film Fantasia and its 1999 sequel Fantasia 2000, both of which it is based upon.Īt the start of the game, the guide, Percy, tells the player that they are embarking on a musical journey. Fantasia: Music Evolved is a 2014 motion-controlled music rhythm game developed by Harmonix for the Xbox 360 and Xbox One with Kinect.








Fantasian part 2